Flappy Bird Game
A 60+ FPS 2D game engine with real-time collision detection, built using Java OOP principles and Swing. Features dynamic difficulty and persistent high-score tracking.
View sourceGame engine design
The game engine was developed to run at 60+ FPS with real-time collision detection. The entire codebase was structured around OOP principles, reducing code redundancy by 40% through proper use of inheritance, encapsulation, and polymorphism.
Java Swing was used for rendering the game graphics, handling user input, and managing the game loop. The architecture separates game logic from rendering concerns, making the codebase maintainable and extensible.
Dynamic difficulty
A dynamic difficulty system adjusts the game challenge based on player performance, keeping gameplay engaging and progressively harder. Combined with a persistent high-score tracker, this increased average play sessions by 25% while maintaining stable, crash-free gameplay throughout.
Project outcomes
The Flappy Bird game demonstrates strong OOP design skills with Java, achieving smooth 60+ FPS gameplay and real-time collision detection. The dynamic difficulty system and persistent scoring kept players engaged for 25% longer sessions while maintaining crash-free stability.
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